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Blocky Character Design: Choose Between Three Concepts

Compare three blocky character concepts with a selection card. Keep identity fixed, vary one accent, and record which design fits the intended crop.

Published kize.ai

Watch the illustrated guide

An illustrated planning exercise with English captions, practical review steps and a written handoff.

English transcript

1. FIX THE IDENTITY Silver hair, ochre jacket and teal trousers. Keep framing and lighting comparable. Do not change the entire outfit between candidates. 2. VARY ONE ACCENT Compare a patch, a scarf and boot trim. Remove the previous accent when adding the next. Each candidate should answer the same question. 3. USE A CARD Check recognition, accent and simplicity. Review at the intended destination size. Write observations rather than an unexplained score. 4. SELECT WITH A REASON Record why one candidate fits the crop. Resolve how the accent continues around the body. Keep unresolved areas in the handoff note. 5. SAVE THE HANDOFF Preserve source, concept, settings and decision. Use a proper texture workflow for an in-game skin. Check the active quote before another candidate.

What's new on this page

2026-10-29 — Added a three-candidate concept selection card with fixed identity cues and one variable accent.

A blocky character idea becomes easier to finish when you compare a few controlled candidates instead of endlessly changing the character. Decide what stays fixed, choose one feature to vary, and write the acceptance criteria before making another image. This guide gives you a three-candidate selection card you can use with a blocky character concept.

The card evaluates appearance. A concept illustration and a game texture are separate files with different purposes. If the final use is a game character, prepare and test the texture against the intended model's requirements.

Fix the identity before making variants

For this original exercise, imagine an explorer with short silver hair, an ochre work jacket and dark teal trousers. Keep those three features fixed. The variable is one red accent: a shoulder patch, a scarf, or boot trim. Each candidate answers the same question: where should that accent help people recognize the explorer?

Avoid changing pose and lighting at the same time as the accent. A brightly lit scarf candidate may appear stronger simply because the other image is dark. A dramatic camera angle may hide the shoulder patch. A fair comparison starts with similar framing and a neutral setting.

The accompanying illustration presents these fictional choices as design cards. The useful material is the selection method and the decisions you record while applying it.

Write the acceptance card

Use a small number of criteria tied to the destination:

  • Criterion: Recognition; Question: Do the silver hair and ochre jacket remain easy to identify?; Useful evidence: Small-size view of each candidate

  • Criterion: Accent; Question: Does the red detail add a clear focal point?; Useful evidence: Similar framing without a busy background

  • Criterion: Simplicity; Question: Can the detail be represented with a broad shape?; Useful evidence: Written plan for reducing decorative detail

  • Criterion: Coverage; Question: Is the design still understandable from another angle?; Useful evidence: Side or back note for the chosen version

  • Criterion: Handoff; Question: Is it clear what belongs in the concept versus the texture?; Useful evidence: Separate source, concept and export filenames

Do not turn this into a supposedly objective model benchmark. You are making an editorial choice for one character. A scarf may be right for a portrait while boot trim works better for a full-body design. The intended use determines which criterion matters most.

Make each candidate answer one question

In the Kize image workspace, inspect the selected mode and available inputs. A text-based concept can begin from the written explorer brief. A reference mode can use an image that clearly communicates the fixed identity. The current form determines which path is available.

Start with the patch version, then change only the accent instruction for another candidate. An original suggested brief is:

Create a full-body blocky explorer concept with short silver hair, an ochre work jacket and dark teal trousers. Add one broad red patch on the character's upper left sleeve. Use a simple neutral background, clear lighting and readable clothing shapes. Keep the rest of the outfit free from small decorative markings. No lettering or interface elements.

For the scarf version, replace the patch requirement with a broad red scarf and remove the patch. For boot trim, explicitly remove both upper-body accents. Otherwise, a request may accumulate details instead of creating meaningful alternatives. These are suggested inputs; no paid generation comparison was performed for this article.

Compare at the intended size

Put candidates side by side at the same display size. First look without zooming. Write down the feature you notice immediately and the feature you have to search for. Then enlarge the image to inspect whether the accent creates confusing edges or overlaps the face.

A small red patch may disappear in a profile-sized preview. A scarf may compete with the face. Boot trim may be effective in a full-body view but absent from a head-and-shoulders crop. None of those observations makes a design universally bad; they tell you which destination it suits.

Choose a candidate and write a short reason. “Scarf remains visible in the planned crop while leaving the face clear” is useful. “This one looks more professional” does not identify what to preserve in the next step.

Resolve the hidden side deliberately

Once you choose an accent, decide how it continues around the body. Does the scarf have a simple back band? Is the sleeve patch on only one arm? Does the boot trim wrap around both boots? A front concept may leave these questions unanswered.

Use the chosen image as a reference for those decisions. Do not describe a newly invented back detail as something recovered from the original photo. If you later explore motion in the video workspace, keep the same decisions in the continuity brief and inspect the actual result.

Save the selection, not only the picture

Store the original reference, selected concept, prompt, available settings and acceptance note together. Check the active quote and pricing information before requesting more candidates. A third image is useful when it answers a remaining question; more images without a criterion can make the choice harder.

For an in-game skin, move the approved design into an editor that supports the required texture layout and model. Keep the concept separate from the finished texture and verify the latter in its intended workflow. Your selection card gives that handoff a clear direction: which identity cues matter, which accent won, and why.