Genjutsu AI 影片產生器:視覺實驗

透過受控的視覺實驗,在 Kize 上探索 Genjutsu AI 影片產生器。從來源片段和明確的視覺參考開始,瀏覽本站已發佈的範例,並建立聚焦的轉換簡報。工作流程由固定的影片模型驅動,來源影片指引和支援的輸入項目會顯示在產生器中。

Two Ways to Transform Video

Choose a transformation for Visual experiments on Kize

Build a new visual world around an existing performance, or focus your transformation on a specific subject. Start with the option that matches your idea. Try one visual hypothesis at a time. Keep the same starting clip while changing the reference or setting, making it easier to understand what shaped the result.

Motion Transfer

Keep the performance. Reimagine the scene.

Use your source clip to guide movement, timing and camera direction. Add references for a new character or setting, then describe how you want the whole scene to look. Choose this for a dance, an action sequence or a performance in a different world. For this page’s creative direction: Explore how a familiar studio clip becomes an unexpected visual world, reviewing clear subjects, individual changes and visual continuity before choosing the next creative direction.

Object Swap

Pick a target. Give it a new look.

Focus on a person, outfit, product or object in your source clip. Provide a reference for its replacement and name the target in your prompt. Choose this when you want to change a specific subject while keeping the surrounding scene as your starting point. For Visual experiments on Kize, name the exact subject before describing a replacement, then review the whole clip against your brief.

Genjutsu 影片範例

比較來源素材與結果。Use 會將完整配方載入生成器;Generate 會提交你的新請求。

Dance Duo

物件替換
來源影片
參考結果
Dance Duo,參考圖片 1
參考 1
Dance Duo,參考圖片 2
參考 2
檢視提示

Replace the main characters with the characters from my references.

Selfie Walk

動作轉移
來源影片
參考結果
Selfie Walk,參考圖片 1
參考 1
檢視提示

Replace the video's main character

Influencer Rhythm Recap

動作轉移
來源影片
參考結果
Influencer Rhythm Recap,參考圖片 1
參考 1
Influencer Rhythm Recap,參考圖片 2
參考 2
檢視提示

Transfer the single female performer's exact motion in @Video1 to our original adult AI influencer shown in @Image1 and @Image2. These images depict ONE identical woman: @Image1 is the face identity anchor and @Image2 establishes her appearance and body proportions, not the background or wardrobe. Apply her recognizable facial geometry, natural green eyes, full lips, freckles and long chestnut brown hair consistently throughout the video. Preserve the source video's indoor setting, original outfit (black graphic T-shirt and light-colored bottoms), composition, camera, timing, gestures and dance motion. Match the source illumination and natural motion blur. Keep the original video audio if supported. Output the exact 8-second source segment; no introduction, no additional people or cuts, no studio background. Photorealistic natural skin detail with temporally consistent identity.

Replace a character and preserve the watch

物件替換
來源影片
參考結果
Replace a character and preserve the watch,參考圖片 1
參考 1
檢視提示

Replace the defender with this girl, keeping her watch on her wrist

Restage a fight in a pastel valley

動作轉移
來源影片
參考結果
Restage a fight in a pastel valley,參考圖片 1
參考 1
檢視提示

Move the whole fight into this pastel valley by the turquoise stream

Handbag Slide

動作轉移
來源影片
參考結果
Handbag Slide,參考圖片 1
參考 1
Handbag Slide,參考圖片 2
參考 2
檢視提示

Replace the video's main character

Desert Duo

物件替換
來源影片
參考結果
Desert Duo,參考圖片 1
參考 1
Desert Duo,參考圖片 2
參考 2
檢視提示

Replace the main characters with the characters from my references.

Fantasy Rider

動作轉移
來源影片
參考結果
Fantasy Rider,參考圖片 1
參考 1
檢視提示

TASK Edit @video1. Replace the horseback archer with @image1, using her complete face, black hair in a high bun, skin tone, body build, proportions, black high-collared tunic and flowing black skirt panels, dark boots, purple sleeve accents, brown belt, and silver scale armor exactly as shown in @image1. Keep the source rider’s mounted saddle, reins, leather quiver with spare arrows, traditional wooden recurve bow, and arrow. The bow shown in @image1 does not replace the source bow. Keep the dark brown horse unchanged, including its leather bridle, reins, saddle, and dark blue saddle pad. Everything else stays exactly as in @video1: every galloping stride, rider balance, jump, bow draw and arrow release, character position, camera move, framing change, hard cut, and timing. ACTIVE REFERENCES @image1 is the complete appearance reference for the horseback archer: use her face, high black bun, windblown loose hair, skin tone, physique, silver scale armor, black and purple clothing, brown belt, skirt panels, and dark boots. Do not transfer the bow held in the reference image; retain the source wooden bow, arrow, quiver, saddle, and reins. SOURCE VIDEO @video1 is the source video being edited. Preserve the mounted archer and dark brown horse racing toward the camera along the dirt riding track, the horse clearing the wooden jumping rail and landing into a gallop, then the rider raising the bow, nocking and drawing an arrow, aiming while mounted, and releasing the arrow as the horse continues across the grassland. Preserve both hard cuts exactly in place. SHOT-BY-SHOT GUIDE Shot 1 (0-2.3s): Keep the wide, dynamic high-to-low tracking view skimming backward over the foreground wooden posts. @image1 and the unchanged dark brown horse approach from distant center toward the right midground along the dirt track. @image1 sits forward in the saddle in an equestrian riding posture, her black skirt panels and loose hair streaming behind her in the wind. She looks straight ahead with focused determination, keeps the reins in hand, and holds the traditional wooden bow low in her left hand beside the saddle. The horse gallops at full speed with its hooves striking the dirt and throwing dust behind it. End with horse and rider passing close into the right midground. Shot 2 (2.3-6s): Keep the low-angle tracking shot following closely behind horse and rider as they move away through the center midground. @image1 folds forward over the horse’s neck in a compact jumping seat, holding the reins and keeping the wooden bow secure alongside the horse’s flank. The dark brown horse launches over the chest-high wooden rail, tucks its forelegs, clears the rail without contact, then lands on the dirt and continues at a sprint. @image1 rises back toward an upright saddle posture after the landing, still facing forward with a concentrated expression. Keep the tall wooden posts, hurdle, dirt contact, dust plume, and open hills exactly as in the source shot. Shot 3 (6-10s): Keep the medium profile tracking shot pacing the horse and rider from the right side as they travel across the center frame. The dark brown horse spans the lower center frame in a steady gallop over the grass and dirt. @image1 remains firmly seated in the saddle with her torso upright and slightly turned toward the forward-right target direction. She raises the source wooden recurve bow in her left hand, nocks the source arrow, pulls the bowstring back to her cheek with her right hand and elbow extended behind her, squints along the arrow shaft, then releases the arrow. Keep the quiver fixed at her hip or saddle area with spare fletched arrows visible. End with the released arrow moving forward while the horse maintains its gallop. SETTING Keep the source open grassland throughout: the dirt riding tracks, flat grassy ground, rolling green hills, clear blue sky, wooden obstacle posts, and wooden jumping rail. Keep horse, rider, bow, quiver, arrow, and saddle at correct scale and with secure physical contact. The horse’s hooves must strike the dirt and grass naturally, the rider must remain properly supported in the saddle, and the rail must remain chest-high relative to the horse. EXPRESSION NOTES @image1 maintains a determined, composed expression during the gallop and jump. During the final shot, her gaze becomes sharply focused along the arrow toward the forward-right target before the release. PHYSICS Keep @image1’s armor fitted and stable over her torso while the black skirt panels, loose hair, and purple sleeves respond naturally to the speed and wind. Keep both hands correctly attached to the reins, bow grip, and bowstring at each moment. Keep the bow flexible under full draw, the arrow nocked securely before release, the string recoiling after release, and the arrow continuing forward from the bow. Keep the quiver and saddle firmly attached throughout the gallop and jump. LIGHTING Match @image1’s face, scale armor, black clothing, purple fabric accents, an

Genjutsu AI 影片產生器:視覺實驗

這個工作空間是為測試聚焦視覺概念的好奇創作者所設計。一個實用的起點是具體的場景:一段熟悉的攝影棚片段變成意想不到的視覺世界。目標是以來源影片和輔助圖像探索某個視覺方向,同時讓重要的創意決策易於檢視。從主體和預期的變化開始。聚焦的簡報能幫助你判斷輸出是否服務你的想法,而不只是產生一個令人驚訝、但作為影片卻無法連貫的畫面。

對於受控的視覺實驗,請透過清晰的主體、個別的變化和視覺連續性來評判這段序列。這些是檢視重點,並非承諾每個特徵都會保持不變。產生的影片可能會在身分、幾何、光線或動作上帶來變化。將原始片段放在手邊,並比較開頭、中間和結尾。如果某個變化未達你的預期,請先找出特定的不符之處,再修改參考或提示詞。清楚的筆記能讓下一次嘗試比加入多個不相關的要求更有用。

使用範例來準備受控視覺實驗

產生器旁的範例能幫助測試聚焦視覺概念的好奇創作者理解完整的創意配方。在這些素材可取得時,檢視來源影片、參考圖像、描述性字幕和結果。字幕說明想法;提示詞則為模型提供指示。它們的用途不同。在選擇配方前請觀看完整的結果,特別留意清晰的主體、個別的變化和視覺連續性。封面圖片便於瀏覽,但無法顯示影格之間的變化,也無法揭示結尾是否保持連貫。

具有完整可重複使用配方的範例會包含「使用」動作。點擊「使用」會取代產生器中目前的來源素材、參考圖像、提示詞、模式和支援的參數。它不會開始產生或花費點數。你可以檢視載入的配方、依受控視覺實驗修改簡報,並在點擊「產生」前檢視目前的報價。僅供顯示的範例可能缺少可重複使用的輸入項目;檢視其結果並不代表其原始素材可供複製。

為視覺實驗建立簡報

一次嘗試一個視覺假設。在變更參考或設定時保持相同的起始片段,會更容易理解是什麼塑造了結果。為主體命名、描述想要的視覺變化,並說明主體與場景之間任何重要的關係。對於「熟悉的攝影棚片段變成意想不到的視覺世界」這樣的概念,請保持提示詞易讀且具體。使用可觀察的細節,例如表面紋理、服裝、位置或光線方向。避免同時要求多種互相矛盾的風格,因為那會更難理解是哪個指示影響了最終的序列。

參考圖像應支持與文字相同的意圖。確認主體清晰可辨、圖像未被不相關的元素遮蔽,且你有權使用該素材。當支援多張圖像時,它們的角色和順序很重要。人像參考和產品參考不能互換。讓參考集專注於受控視覺實驗,並移除會引入不同主體、衝突服裝或與你描述場景相抗的光線設定的圖像。

準備並檢視你的受控視覺實驗

選擇授權的來源片段,具備清楚的動態與可辨識的主體。上傳前先檢查生成器中可用的輸入要求。檔案大小、時長、格式與參考數量取決於實際模式與服務設定。固定的影片模型讓此工作區保持聚焦;它不提供模型選擇器。如果生成無法使用,請不要假設上傳不同圖像就能啟用。保留你的創意簡述,以便在所需服務可用時繼續。

載入範例或你自己的素材後,請在提交前檢查每一項輸入。確認選取的操作符合你想要的變化、移除非預期的參考,並閱讀完整的提示詞。在有提供時,檢視顯示的設定和報價。「產生」是刻意的提交動作,與「使用」分開。對於測試聚焦視覺概念的好奇創作者,這種區隔提供了實用的檢視點:你可以在瀏覽範例的同時準備受控視覺實驗,而不會每次探索不同配方時意外提交任務。

檢視清晰的主體、個別的變化和視覺連續性

以其預期呈現的大小和節奏評估完整輸出。對於「熟悉的攝影棚片段變成意想不到的視覺世界」這樣的方向,請在主體轉身、穿越畫面或與另一個物件重疊的時刻暫停。在這些更具挑戰性的影格中檢視清晰的主體、個別的變化和視覺連續性。除了最吸引人的時刻,也要檢查開頭和結尾。一旦這段序列被放在另一個鏡頭旁、裁切成不同畫面或重複播放數次,細微的不一致就可能變得干擾。

將創意評估與事實準確性分開。令人信服的視覺處理仍可能改變臉部、產品標籤或物體的形狀。請手動檢視細節,並在發佈前取得任何必要的許可。將簡報和所選的參考與你的專案筆記一併保存,讓預期的方向日後仍易於理解。一次變更一個重要輸入來比較不同變化。這能讓受控視覺實驗更容易調整,並讓每一次額外嘗試都有明確的目的。

Kize Genjutsu AI 影片產生器常見問題

我可以在這裡選擇不同的模型嗎?

不需要。這個 Genjutsu 工作空間使用內建的影片模型進行受控視覺實驗。它沒有模型選擇器。控制項反映支援的操作和目前的服務可用性。如果你需要探索不同的模型或工作流程,請使用更廣泛的 AI 影片工具。

點擊「使用」時會發生什麼事?

完整的範例會立即取代產生器的來源影片、參考、提示詞、模式和參數。不會出現確認對話方塊。它不會產生影片或扣除點數。請為你的視覺實驗簡報檢視載入的配方,然後再以「產生」另行提交。

在受控視覺實驗的結果中,我應該檢視什麼?

觀看完整片段,並比較清晰的主體、個別的變化和視覺連續性。留意轉場和被遮擋的細節。出色的縮圖無法確立連續性、準確性或適合發佈。請將結果與你原始的簡報和來源素材進行比較。

每個範例都包含可重複使用的來源素材嗎?

不是。有些範例適合用來檢視成果,但不包含所有原始輸入項目。只有完整、經授權的配方才能提供完整的「使用」工作流程。從僅供顯示的範例開發受控視覺實驗時,請選擇你自己的來源素材。

此頁面保證相同的動態或身分嗎?

不是。結果取決於輸入、操作和實際的模型行為。檢視整段序列,尤其是清晰的主體、個別的變化和視覺連續性。參考提供的是方向,而非精確保留的保證。請修改未達你預期的那個特定元素。

我要如何查看生成費用?

在點擊「產生」前,請檢視目前的報價和可用的控制項。「使用」不會花費點數。帳戶記錄和定價提供相關資訊,但可重複使用範例所儲存的參數,並不代表你在 Kize 上提出新要求的目前費用。

Kize 上的視覺實驗

準備你的受控視覺實驗